Everyone who adds value
receives a revenue share
Receivers of Revenue Share
Revenue is shared among everyone who adds value to the transaction. Revenue sharing is different for each type of revenue.
How it works:
– User is invited by inviting user to join a community = root community.
– Inviting user as introducer receives lifetime 0.1% revenue share of invited user.
– Root community receives lifetime 0.2% revenue share of user invited by introducer.
– User can switch communities. Current home community receives a revenue share.
– User promotes a company. User receives beneficiary income of promotion.
– User sells a product. User receives beneficiary income of sales.
– User donates to project. Project owner receives beneficiary income of donation.
– User helps another user to earn income. User receives a revenue share as influencer.
– User lists shop articles of other users. User receives a revenue share as organizer.
– User joins an alliance network. Alliance network receives a revenue share.
– User assigns an advisor or agent. Advisor receives a revenue share.
– User assigns a manager or admin. Manager receives a revenue share.
User/Vendor/Beneficiary: The one who receives the main revenue share. Payout depends on the type of revenue.
Influencer: The one who helps user/vendor/beneficiary to receive the revenue through engagement and sharing.
Network:
Organizer/Shop for hosting the transaction,
Alliance System for joining forces,
Advisor/Agent for empowering the user,
Manager/Admin for triggering engagement.
Community: Root Community = through which the user registered; Home Community = which the user currently uses.
Introduction: For bringing a user or a community to the ecosystem.
Promotion
Promotion includes advertising, sponsoring, sharing, recommending, favoring, reviewing and similar activities on how brands pay users for customer engagement and customers becoming brand ambassadors.
Click advertising to receive main share.
Receive main sponsor share from posting.
Click a sponsor to receive influencer share.
Favor a brand to be their ambassador.
Share and recommend to earn more.
Also earn from reviews.
Payout | Receiver |
---|---|
25% | User (Base) |
10% | User (Bonus) |
6.4% | Influencer/Enabler |
3.2% | Organizer/Promotor |
1.6% | Alliance Network |
0.8% | Advisor/Agent |
0.4% | Manager/Admin |
0.2% | Root Community (2x) |
0.1% | Community Introduction (2x) |
0.1% | User Introduction (2x) |
Rest | Home Community/Ecosystem |
Commerce
Commerce includes sales of services, shop items, subscriptions, memberships. Vendors receive the main share. They can increase total payout by taking additional roles such as influencer, shop owner, alliance system, agent, manager. It is possible to achieve a payout up to 97.5%.
Create interactive profiles for each article.
Automatically import articles through APIs.
Offer your products in your & other stores.
Create promotion campaigns and alliances.
Reward customers for repetitive buying.
Operate community to increase your share.
Payout | Receiver |
---|---|
85% | Vendor (Base) |
5.0% | Vendor (Bonus) |
2.4% | Influencer/Referrer |
1.2% | Shop Owner |
0.6% | Alliance Network |
0.3% | Advisor/Agent |
0.15% | Manager/Admin |
0.2% | Root Community (2x) |
0.1% | Community Introduction (2x) |
0.1% | User Introduction (2x) |
Rest | Home Community/Ecosystem |
Donations
Donations have the highest revenue share payout. The network still benefits from helping the organization to raise funds for good. The trust index and social index help to identify impactful projects.
Create several projects & describe impact.
Receive donations for each project.
Update your supporters regularly.
Include influencers to increase your reach.
Create promotion campaigns and alliances.
Operate community to increase your share.
Payout | Receiver |
---|---|
95% | Beneficiary (Base) |
0.0% | Beneficiary (Bonus) |
0.8% | Influencer/Referrer |
0.4% | Promotor |
0.2% | Alliance Network |
0.1% | Advisor/Agent |
0.05% | Manager/Admin |
0.2% | Root Community (2x) |
0.1% | Community Introduction (2x) |
0.1% | User Introduction (2x) |
Rest | Home Community/Ecosystem |